August 8th, 2010
Posted in news | No Comments »
July 29th, 2010
Posted in news | No Comments »
July 20th, 2010
Posted in news | No Comments »
June 23rd, 2010
Posted in news | No Comments »
January 20th, 2010
You wait for ages, then 2 open source vfx releases come along at the same time!
Disney Animation Studios’s 3d paint format and API Ptex is available to download. Ptex avoids the need to UV complex meshes by saves out a set of texels for each face of a subdivision surface. These are independent, so it is possible to have different resolutions on adjacent faces. It does rely on adjacency information to filter across face boundaries, so you need to transfer your texture if mesh topology changes. I think it also only works if you have quadrilateral faces. Hopefully this will be picked up by the popular 3d paint packages soon – the author of 3D Coat has started experimenting with ptex.
And Sony Picture Imagework’s has released the first specification and code for Open Shading Language. This is a set of libraries and a compiler that can be used in any rendering engine, and will be used in SPI’s internal renderer – developed from Arnold. The language has been designed for raytracing from the start, and introduces the concept of radiance closures. These are functions that return a sampling pattern based on the material BRDF to the renderer. The renderer can then bundle coherent rays from several materials together to exploit raytracing caches better. Shaders can be linked in a similar fashion to coshaders, although the language does not define a scene description API (like RIB or mi) so the implementation is up to the renderer developer.
They also have some things which should have been added to RSL a long time ago such as more string tools, runtime determination of varying vs uniform variables, and arbitraryderivatives. They also have an interesting approach to secondary outputs called Light Path Expressions. This uses regular expressions to express which ray types you want in your secondary image. This looks powerful, but also a bit intimidating.
There is a good introduction to OSL by the lead developer, Larry Gritz, and a story by fxguide here.
Posted in news | No Comments »
January 5th, 2010
Posted in news | No Comments »
October 11th, 2009
Sitexgraphics’s AIR 9 was recently released. Vshade now has a toolbar option to reverse the graph flow and an option to use TweakAIR for interactive parameter tweaking, TweakAIR can record a series of incremental changes to a scene, and TweakAIR and BakeAIR can be used with a single AIR license. See the release notes for more details. Also a beta version of AIR Stream, a new Maya-to-AIR plug-in from developer Hai Nguyen, is available for testing by AIR users.
Also Aqsis 1.6 is now available. This includes many optimisation and performance enhancements, multiple layer support in the OpenEXR driver, and a Side Effects Houdini plugin. See the official announcement for more details.
Double Negative has released it’s first Open Source tool dnPtcViewerNode - a tool for viewing RenderMan point clouds (.ptc files) in OpenGL in Maya, written by Philippe Leprince and Michael Jones. This is only available as source for now, but has been compiled sucessfully against Pixar’s RenderManProserver, 3Delight and Maya 2010. Hal Bertram has an initial release of his Interactive Tool for download. This is based on his 2005 Stupid RenderMan Interaction Trick.
Kevin Manners – one of the founders of TD College – has created FractureFX - a procedural, event-driven destruction plugin for Maya (2008 & 2009) which is currently being beta tested. There is a AutoDesk Siggraph MasterClass which demonstrates it’s capabilities. He also a book called Professional MEL Solutions for Production. 3D World magazine has a review here.
Finally, you can now paint on your iPhone using Autodesk Sketchbook. Other good painting apps for iPhone are Colors! and Brushes.
Posted in news | No Comments »
July 30th, 2009
Posted in news | 1 Comment »
December 18th, 2008
Posted in news | No Comments »
November 25th, 2008
Posted in news | No Comments »