Archive for November, 2006

RenderMan Updates

Saturday, November 11th, 2006

Firstly thanks to Ted Gocek there is now ShaderMan 0.7 in the downloads section.

Scott Iverson has some news about some recent updated to AIR:

We’ve recently released AIR Space, a new standalone interface for shading and lighting. When used with TweakAIR it provides a truly interactive environment for shading and lighting 3D models with high-quality IPR feedback, including antialiased shaders, shadows, GI, occlusion, and traced reflections.

The SiTex site also has some pictures and information on AIR’s use in production, including:

- The CG feature film Renaissance

- A commercial for Mercedes with extreme motion blur

- Crowd rendering with Houdini for the documentary Zero Hour

3delight and 3delight for Maya have also been updated. See the new features here.

SpiderMan 3 has a new trailer out. Speaking of movies Jonas Ussing has put together a list of movie vfx “behind the scenes” movies found on the internet.

Autodesk is hosting 3December 2006 on December 4th. Although it only seems to be in London this year.

If you are interested in fluids David Cline has an interesting paper explaining Fluids for the rest of us which explains a lot of the background maths.

Alex York has set up a web board for the University of Teeside students.

Finally Michael Ashikhmin has posted his reasons for leaaving graphics research. He has some very interesting views on how Siggraph could be improved.

[Slashdot] [Digg] [Reddit] [del.icio.us] [Facebook] [Technorati] [Google] [StumbleUpon]

New Mental Ray Resource

Tuesday, November 7th, 2006

Several of the internets most prolific Mental Ray programmers and users have come together to create the website My Mental Ray. Of particular interest is Francesca Luce’s section, with her ctrl_buffers for outputting mutliple passes at once from a Mental Ray render. This is a nice complement to the Los Angeles mental ray User Group and the Mental Ray shader writing tutorials by Jan Walter. There are also quite a few Mental Ray shades to download at Binary Alchemy.

Also Pixel Corps is offering a 4 day Gelato training course for just US$25. Probably worth checking out if you are nearby.

And finally I have updated the copy of Shaderman in the downloads section as Alexei’s website seems to be down. Thanks to Zoran Arizanovic for finding a copy!

[Slashdot] [Digg] [Reddit] [del.icio.us] [Facebook] [Technorati] [Google] [StumbleUpon]